Model talk Forum Index FAQ Memberlist Search Usergroups Profile Log in to check your private messages Log in Register
Model talk
all the talk bout thegioi nguoi mau

Search found 9 matches
Author Message
Topic: UP BOX raft separation from model problems
HarryJenkins

Replies: 0
Views: 23

PostForum: Chia se cach lam dep   Posted: Tue May 29, 2018 3:05 pm   Subject: UP BOX raft separation from model problems
HI,

I have problems separating raft from the model, the raft itself can be separated from printbed using just fingernails, but when trying to separate it from the model it just breaks to layers of ...
Topic: Issue when slicing any model
HarryJenkins

Replies: 1
Views: 29

PostForum: Cau hoi cho thegioinguoimauvn   Posted: Tue May 29, 2018 3:04 pm   Subject: Issue when slicing any model
Hi,

I have been slicing my models with simplify3d for 2 weeks now without any problems. However, what is happening today is that whenever I try to slice (by pressing the "prepare to print" ...
Topic: Placemark style does not update after switch to 15.12
HarryJenkins

Replies: 1
Views: 27

PostForum: Binh luan ve anh dep   Posted: Tue May 29, 2018 3:03 pm   Subject: Placemark style does not update after switch to 15.12
Hi,

I am using marble within my own Qt application to track the position of a vehicle. I initially developed the program using the 15.08 release of marble, and the switch to 15.12 has caused some p ...
Topic: casting issues
HarryJenkins

Replies: 1
Views: 41

PostForum: Tuyen nguoi mau   Posted: Tue May 29, 2018 3:01 pm   Subject: casting issues
Hi,

First, of I would like to thank everybody in the forum for all sorts of questions and definitely a great place to get all the answers for 3d printing and beyond with so many pros in the forum. ...
Topic: Sanctuary Onslaught Scanned Enemies Requirement Thought
HarryJenkins

Replies: 0
Views: 66

PostForum: Tuyen nguoi mau   Posted: Thu Apr 19, 2018 7:35 am   Subject: Sanctuary Onslaught Scanned Enemies Requirement Thought
Hi,

Take the Simulacrum for example, where to spawn an enemy, you need to complete its Codex entry.
I'm not asking for a requirement like this to be implemented, but I just felt that both enemy re ...
Topic: Anyone have the original Nova concepts from the Design counc
HarryJenkins

Replies: 0
Views: 60

PostForum: Binh luan ve anh dep   Posted: Thu Apr 19, 2018 7:35 am   Subject: Anyone have the original Nova concepts from the Design counc
Hi,

"They are regularly monitored for new ideas, complaints, bugs and general feedback about the game, so rest assured your voice will be best heard there."
Now after our quick laugh is ...
Topic: Can somebody explain to me at what point in WF's timeline th
HarryJenkins

Replies: 0
Views: 42

PostForum: Cau hoi cho thegioinguoimauvn   Posted: Thu Apr 19, 2018 7:34 am   Subject: Can somebody explain to me at what point in WF's timeline th
Hi,

This question's been bothering me a bit even after the previous issue, but after this one I'm even more confused.
So, we have Vor walking around alive and uncorrupted, but this is also post-Se ...
Topic: A Grim Theory on The Man in the Wall
HarryJenkins

Replies: 1
Views: 64

PostForum: Chia se cach lam dep   Posted: Thu Apr 19, 2018 7:33 am   Subject: A Grim Theory on The Man in the Wall
Hi,

After pondering on this and what the current quests have given us on information of this 'thing' called the Man in the Wall I have concluded a possibility to who or what it is and what it reall ...
Topic: Can anyone identify this server part?
HarryJenkins

Replies: 0
Views: 68

PostForum: Binh luan ve anh dep   Posted: Sat Apr 07, 2018 1:01 pm   Subject: Can anyone identify this server part?
Hi there,

I was watching a video from My Playhouse and he was reviewing an IBM x3650 M2 and at the 19:27 mark there is a black plastic piece he couldn't identify. I checked the Installation guide f ...
 

 Jump to:   

Venue model world


Powered by phpBB © 2001, 2002 phpBB Group :: FI Theme
All times are GMT

Hosted by ForumCity